Rubinstein won only two games in this tournament (this one and against Tarrasch), but both of them won the brilliancy prize. The one I present and analyze in this article features the Zepler doubling pattern as well.
Rifle Chess, also known as Shoot Chess and Shooting Chess, was invented by W. B. Seabrook in 1921. This man noted that the origin of chess coincided with a time when warfare emulated close combat. However, with the advent of firearms, the nature of warfare experienced a profound transformation.
In essence, an advanced pawn can at times be stretched too far, resembling a troublesome presence for the opponent. Nevertheless, pushing the pawn forward hastily without reason amounts to an unwise overextension. Distinguishing between these scenarios falls to the discernment of a skilled player.
The game (played at the mentioned tournament) I selected for today’s article was remarkable in several points: 1) No pawns were captured until the 24. move. 2) Alekhine applied The Octopus Knight formation to get to the winning position. 3) Black sacrificed a queen three times.
Ghostrider Chess, an intriguing variant devised by Ralph Betza in 1978, has piqued my interest due to its suitability for a game server implementation. This captivating game is played on a traditional 8×8 chessboard, utilizing standard pieces, with the exception of the knights.
A seriesmover refers to a chess problem where one side executes a consecutive sequence of valid moves without any response from the opposing side. The sequence culminates with the other side performing a single move that results in either a checkmate or a stalemate, depending on the specific conditions given in the problem.