Knight Fight, the brainchild of Andy Lewicki, stands as a truly innovative game, ingeniously blending elements from score counting and territory-based gameplay. With its captivating mix of ideas, this original creation promises an engaging and compelling gaming experience.
Knight Fight unfolds on a 10×10 board, where 100 squares are allocated in a randomized manner, each assigned a unique number ranging from 00 to 99 (00, 01, 02, …, 97, 98, 99). Below is an illustrative example depicting the initial arrangement:
In Knight Fight, the primary objective is to outscore your opponent by skillfully maneuvering a chess knight across the board. Both players possess a unique knight, distinguished by their respective colors. The game hinges on accumulating points strategically while tactically outmaneuvering the adversary.
- The game starts by placing a white knight on any chosen square of the first rank (A1-J1) of the board. If the chosen square is numbered with two different digits, let’s say 57, then, as a consequence, a mirrored number 75 is erased from the board, making this square unusable for further game, which means, no knight may land on it until the end of the game.
- If a knight lands on a “double” number, let’s say 66, then any other “double” number can be erased and the player decides which one depending on his/her strategy. After a player leaves a square to jump on another the square, the square he/she resided so far, becomes unusable for further game.
- The first move (placing the white knight) is followed by placing a black knight on any available square of the last (10th) rank (A10-J10) of the board. A corresponding mirrored number is erased as well.
- When both knights are placed, all next moves are performed by jumping the particular knight (using standard chess rules for a knight, i.e. L-shaped jumps) to another square. A knight cannot land on an empty (unusable) square, and also cannot land on a square which is under direct attack of the opponent’s knight.
- A player gets points for every square visited by his knight (including the first move placement). The points are collected only from visited squares, not the mirrored numbers.
In Knight Fight, the game concludes when a player becomes unable to execute a valid move. At this critical juncture, the player with the higher score emerges victorious. However, in the event that both players boast an equal score, the game results in a draw.